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Tuesday, January 22, 2013

Download Free Beta Of Cube World

Download Free Beta Of Cube World






Cube World gave the impression to mesh the two in such a way to be able to bring together the procedurally generated worlds of Minecraft along using the world destruction and mesh them while using questing and adventuring aspects of Zelda. It was able to achieve all of the while still only being several weeks in the development cycle. Amazing to the least.Unfortunately there was clearly still a whole lot in regards to the game we didnt know like if Minecraft and Zelda were inspirations when the action was supposed to acquire released or even exactly what the planned distribution channel was to the game.Luckily the games developer Wolfram von Funck got a your hands on me to resolve a couple of questions. EnjoyCan you explain just a little bit about yourself as being a game developer and what youve done previouslyIm 32 years old live in Germany and have programmed games and engines 1 / 2 of my life. Besides that Im also thinking about drawing and digital art. I have studied computer science and after receiving my PhD I started my own small graphics software company (www.picroma.com). Game programming is still my hobby and Cube World is my first serious game project.Your game Cube World looks remarkably being a Minecraft/Zelda hybrid. Was this your intention What was your inspiration behind the gameMaking a hybrid of these games wasnt my intention in the beginning nevertheless the idea developed over time. Both Minecraft and Zelda were definitely big inspirations for me.What I like about Minecraft could be the fact that a procedurally generated world constructed of cubes allows an individual developer to produce a full 3D game having a huge world to explore. You have no idea need level editors modeling software or a team of artists. Furthermore programming a game engine based on voxels is undoubtedly easier than the usual full-blown 3D engine like CryEngine or UnrealEngine on the price of realism which brings me to the next inspirations I love games like Zelda Landstalker Secret of Mana and Final Fantasy. As a kid Ive always dreamt of developing this kind of game by myself. So another step for Cube World ended up being translate the typical JRPG pixel art style (big head spiky hair etc.) into the planet of voxels. Thats what I did along with a Minecraft/Zelda baby came away from itHow long has Cube World been in development forI started the project this season on May 25. I was captivated with the project right through the start therefore it reached a rather mature state already after a few weeks (including some sleepless nights).What type of gameplay are you currently getting yourself ready Cube World Questing Crafting RPG elementsId like to put a solid focus on questing so theres always something meaningful to do. As the globe is procedurally generated the quests will probably be procedurally generated too. This saves me from scripting hundreds of quests as well as the players get new tasks all of the time. Another focus should be the exploration of the Cube World as well as character advancement within the typical RPG style by skills and equipment. Combat is planned to become HacknSlash-like and fast-paced. There is planning to be no crafting or mining.The game generally seems to already be setup for multiplayer. Are you planningon this being primarily a multiplayer gameI have built in multiplayer right from your start to stop complications within the future development. I understand the game as both single player and multiplayer game.This might be somewhat ways off but have you ever considered how youre likely to release/distribute the action Are you contemplating the same process as Minecraft where players bought the Alpha versionI do not have any concrete plans yet. I cant even estimate when the action will likely be finished. However the Steam platform seems attractive to me.Anything else it is achievable to think of to share with usI had never expected such a huge feedback for my little game project. It all started over at TIGForums (forums.tigsource.com) where I just designed to share my project with other indie developers to get feedback and inspirations from like-minded people. I recommend it along with other indie developers you get a good deal of constructive critique there.Well be keeping close tabs on this game in the future since it develops.
Download Free Beta Of Cube World



Download Free Beta Of Cube World
Download Free Beta Of Cube World
Download Free Beta Of Cube World
Download Free Beta Of Cube World

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